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Games where every sprite came out of the Pixel tab and every sound out of SFX and Tracker.

Level 1 of whg-experiment: a red square, three blue circles on fixed paths, two coins and the green goal, on a pink floor walled with teal tiles

Dodge the circles, pick up the coins, reach the green square. Three levels, three hearts, a timer. It’s our take on The World’s Hardest Game, and the first game made with JamChip, over two sittings on 7 and 9 September 2026: the hero, the enemies, the coins and the tiles were drawn in the Pixel tab, the pickup and hit sounds came out of SFX, and the one song loops from the Tracker. Nothing came in from another tool. Most of the changelog since is what that game found. It isn’t published yet; a link goes here when it is.

JamChip 0.1.0, by GlitterSnack. MIT licence. Built from the source on every merge, artwork and screenshots included, with JamChip.