About
I’m Ev. I make JamChip under GlitterSnack, and I use it to make small games.
What it is
Section titled “What it is”Make your retro game’s art and sound in one look, and see it live in Godot. JamChip’s a dock inside the editor, and three things stand behind it:
- You don’t leave the editor. Draw a sprite and the game shows it. Change a sound and the node plays the new one.
- It’s all in one place. Pixel art, sound effects, music, fonts, tiles and palettes. More as they come. A desktop and iPad app comes later, beside the plugin; the web build runs on an iPad today.
- Nothing extra ships with your game. Everything exports to PNG,
SpriteFrames,TileSetand WAV. Free, MIT, no account, and it never phones home.
It’s early. The first game made with it said “promising but not ready”, and the changelog shows what’s changed since.
How was JamChip built?
The code and the docs were written with AI agents. JamChip generates no art and no audio, and never will: the SFX tab’s Generate rolls a synth’s settings, and the sound is yours. — GlitterSnack
The licence
Section titled “The licence”MIT. The LICENSE file is at the root of the repository and ships inside the zip beside plugin.cfg. Copyright Glitter Snack LLC.
This site
Section titled “This site”It’s built from the plugin’s source on every merge, so the reference, the guide and the API pages can’t drift from the zip. Its pages set no cookie, run no tracker and call no third party; the build checks that nothing in it loads from a host that isn’t its own. It keeps what you send on Try it early. While testing is closed, Cloudflare’s gate on the zip keeps a little about the testers Ev invites. The privacy page says what each keeps. To come off the sign-up list, email hello@jamchip.com. The terms say how it all works while JamChip is free.
JamChip, by GlitterSnack. MIT licence. Built from the source on every merge. Its artwork and screenshots are made with JamChip.